标准编号:ISO/IEC 14496-25:2011

中文名称:信息技术 音频-可视对象的编码 第25部分:3D图形压缩模型

英文名称:Information technology — Coding of audio-visual objects — Part 25: 3D Graphics Compression Model

发布日期:2011-05

标准范围

This part of ISO/IEC 14496 describes a model for connecting 3D graphics compression tools defined inISO/IEC 14496 to graphics primitives defined in any other standard, specification or recommendation.The goal of this part of ISO/IEC 14496 is to specify an architectural model able to accommodate? third-party XML based descriptions of scene graph and graphics primitives with? (potential) binarization tools and with? MPEG-4 3D graphics compression tools specified in ISO/IEC 14496-2, ISO/IEC 14496-11 andISO/IEC 14496-16.The advantages of such an approach are on the one side the use of powerful compression tools for graphicsand on the other side the generality of graphics primitives representation. Hence, compression toolsdeveloped in ISO/IEC 14496-2, ISO/IEC 14496-11 and ISO/IEC 14496-16 would be applied not only to thescene graph defined by ISO/IEC 14496-11 but to any scene graph definition. The bitstreams obtained whenusing the model are MP4 formatted and contain XML (or binarized XML) for the scene graph and binaryelementary streams for graphics compression (geometry, texture and animation).

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